Elden Ring Level Calculator

Calculate the exact number of runes needed to level up your character in Elden Ring

How the Calculator Works

This Elden Ring level calculator uses the official levelling formula implemented by FromSoftware to determine the precise number of runes required for each level. The rune cost increases exponentially as your character progresses, making planning essential for efficient progression.

Levelling Formula

The rune cost for levelling from level L to L+1 is calculated as: ((L + 81) – 92) × 0.02 × ((L + 81)^2.5), where L represents your current level. This exponential formula means early levels are inexpensive whilst later levels require millions of runes.

The single level mode shows you exactly how many runes you need to advance from your current level to the next. The level range mode calculates the cumulative runes required across multiple levels, perfect for planning character builds or PvP setups at specific level targets.

Starting Classes and Base Stats

Your choice of starting class determines your initial level and stat distribution. Whilst all classes can eventually reach the same maximum level of 713, they begin at different points with varying stat allocations.

Class Starting Level Vigour Mind Endurance Strength Dexterity
Wretch 1 10 10 10 10 10
Vagabond 9 15 10 11 14 13
Warrior 8 11 12 11 10 16
Hero 7 14 9 12 16 9
Astrologer 6 9 15 9 8 12
Prophet 7 10 14 8 11 10
Samurai 9 12 11 13 12 15

The Wretch starts at level 1 with all stats at 10, offering maximum flexibility for any build path. Other classes begin at higher levels with specialised stat distributions suited to specific playstyles such as strength builds, magic users, or dexterity-focused characters.

Rune Requirements by Level Milestones

Different level ranges have dramatically different rune costs. Here are key milestones that players commonly target for various purposes.

Target Level Runes from Level 1 Typical Purpose
50 302,033 Early game progression
80 1,263,327 Mid-game builds
125 6,488,870 PvP meta level
150 12,412,158 Co-op and invasions
200 34,707,422 Late game builds
300 168,614,149 High-level PvE
713 1,692,558,415 Maximum level
Popular PvP Levels: The community has settled on level 125 and level 150 as the primary PvP meta levels, offering balanced builds whilst maintaining build diversity. These levels provide enough stats for specialised builds without allowing characters to excel at everything.

Efficient Rune Farming Strategies

Once you know how many runes you need, efficient farming becomes crucial. Here are proven methods for gathering runes at different stages of the game.

Early Game Farming (Levels 1-80)
  • Sleeping dragon in Caelid: 50,000+ runes with a single kill, accessible immediately
  • Boulder run in Limgrave: 1,000-2,000 runes per minute with minimal risk
  • Gatefront Ruins soldiers: Consistent early-game rune source near the starting area
Mid Game Farming (Levels 80-150)
  • Mohgwyn Palace bird: 11,000-13,000 runes every 10-15 seconds when optimised
  • Albinauric farming: 40,000+ runes per minute with area-of-effect attacks
  • Beast Sanctum bridge enemies: Consistent rune drops in a safe farming loop
Late Game Farming (Levels 150+)
  • Haligtree Prayer Room: Highest rune-per-minute ratio in the base game
  • New Game Plus boss runs: Repeated boss kills with increasing rune rewards
  • Golden Scarab talisman: Equip this to increase all rune gains by 20%

Level Planning for Different Builds

Different build archetypes benefit from stopping at specific level ranges to maximise effectiveness whilst maintaining stat efficiency.

Build Type Recommended Level Key Stats to Prioritise
Pure Strength 125-150 60 Vigour, 80 Strength, 30+ Endurance
Pure Dexterity 125-150 60 Vigour, 80 Dexterity, 25+ Endurance
Pure Intelligence 125-150 60 Vigour, 80 Intelligence, 40+ Mind
Pure Faith 125-150 60 Vigour, 80 Faith, 35+ Mind
Quality (Str/Dex) 150 55 Strength, 55 Dexterity, 50+ Vigour
Hybrid Caster 150-175 60 Int/Faith, 50 Vigour, 35 Mind

Soft caps occur at specific stat thresholds where returns diminish significantly. For most damage stats, the first soft cap is at 20, the second at 55, and the third at 80. Vigour soft caps at 40 and again at 60. Planning your levels around these caps maximises efficiency.

Frequently Asked Questions

What is the maximum level in Elden Ring?
The maximum level is 713, requiring a total of 1,692,558,415 runes from level 1. At max level, every stat reaches 99. Reaching this level requires extensive farming across multiple New Game Plus cycles or hundreds of hours of dedicated rune collection.
Does my starting class affect my maximum potential?
No, all classes can reach level 713 with identical final stats. However, for specific level caps in PvP (such as 125 or 150), your starting class can affect optimisation. Classes with lower base stats in areas you do not need can allocate those points more efficiently.
How many runes do I lose when I die?
You lose all unspent runes when you die. These runes remain at your death location and can be recovered if you return without dying again. If you die a second time before recovery, the original runes are permanently lost. Always spend runes before risky encounters.
Can I reset my level or respec my character?
You cannot reduce your level, but you can respec your stat allocation after defeating Rennala at the Academy of Raya Lucaria. Respeccing requires a Larval Tear and allows you to redistribute all stat points gained through levelling whilst maintaining your current level.
What level should I be for each major boss?
Margit is typically fought at levels 20-30, Godrick at 30-40, Rennala at 40-55, and Radahn at 60-75. Morgott is usually faced at 80-100, whilst Malenia is commonly attempted at 120-150. These are guidelines; skilled players can tackle bosses at lower levels.
How does levelling affect online multiplayer?
Your level determines who you can connect with for co-op and PvP. The game uses level ranges to match players, with the range widening based on your level. At level 125, you can typically connect with players between approximately level 100-150, though weapon upgrade level also affects matchmaking.
Is there a penalty for over-levelling?
The main drawback of over-levelling is reduced multiplayer activity. Higher levels match with fewer players, potentially increasing wait times for co-op or invasions. Additionally, many players find the game less challenging when significantly over-levelled for specific areas or bosses.
Should I focus on one stat or spread points evenly?
Specialisation is generally more effective than spreading points evenly. Focus on your primary damage stat and Vigour first, then add supporting stats. Jack-of-all-trades builds require very high levels to be effective, whilst focused builds perform well even at meta PvP levels.
Scroll to Top